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EyeBallTank
Working on Project Nortubel.
https://rentry.co/axmy9

READ MY RENTRY POST

Joined on 8/24/21

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EyeBallTank's News

Posted by EyeBallTank - September 12th, 2022


Only the right one works.

This sucks because there's a lot of stuff i need to hear that's for both ears and i'm sure switching the working earphone to the left ear isn't gonna present the ideal hearing of a sound or whatever.

Then again, they were very small and fragile, like something made for my phone instead of a computer.

Maybe i should get an headphone or something.

I don't want those stupid wireless buds either.


Least i could do is change settings so all sounds go through one earphone.


EDIT: Got 2 new earphones and both ears work but they seem to have a bit more reverb/echo.

This is the model i bought https://digitalome.com/en/producto/auriculares-jack-3-5mm-hep-02/


EDIT2: Someone gave me 2 other sets of wired earphones and i tried experimenting them, watching videos for examples and messing with the settings i have in the ASUS thing that shows up.

Most of them always have some sort of reverb/echo thing going on, as if the ones i had that broke were just hiding certain effects/sounds this whole time.

Or if these "new" 3 sets i just used artifically make up echo/reverb stuff to make them seem "deeper" than they actually are.

Because my volume is at like 10/100 and the sound still feels "heavy".

It's like, we expect sound to be a bar that can stretch vertically but each of these 3 earphones stretch the sound "horizontally".

Because 1 of them has that flat "speaker"-like design like the broken one and the other 2 have those "spongy" things for the ears.


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Posted by EyeBallTank - September 5th, 2022


Had to embrace the concept of a token to use it.

At first, i downloaded the plug-in when i had Project Nortubel open, so a big issue was the files of the Github plug-in being added ALONG WITH the files of Project Nortubel.

This was bad news to me, specially if i wanted to use the plug-in for other projects and if it affects the main project i had open in general.

So i had to reinstall the plug-in by making a new project in Godot, by using an empty folder to store the plug-in there in the first place.

(This means i have a Godot project that's empty and only exists for a weirdly specific reason).


At least i have it now i guess.


But the REAL thing here is: How do i connect the version of Project Nortubel that is in Github to the one i have on my computer?

Because i want to make sure that updating the project on my computer/when using Godot can affect the version of said project in the Github rep page.

Making sure that changes are in both versions of the project.

The only differences that each version has are:

  • Github page shows README files, both the main md one and a bunch of txt files to fill in empty folders (Empty folders for stuff like objects or ui elements).
  • On my computer, i got that dot import file for stuff like assets etc.


I wanna make sure that a change in one version shows up in another, or at least something close to that.

Because deleting one version to replace it with the other may not be ideal.


This is one reason why i didn't work much on my project, because this new method would be less tedious.

Maybe i should research this a bit better.


EDIT: Turns out, because the Github plug-in is IN a seperate folder from the main project, it means i cannot access the plug-in when i open Project Nortubel.


EDIT 2: Good news, i can just go to that "dedicated plugin" folder i made for it, copy the "addons" folder and paste it on the folder of the main project, so i can use it there.

Now is to make sure that the plug-in can connect the Github rep version to my local version.


EDIT 3: May reconsider using the Github desktop app instead.


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Posted by EyeBallTank - August 23rd, 2022


https://docs.google.com/document/d/1QWjE2D9l4qEJQ3rzirwRv3P5pTL15K1Hf8es6vMVG4k

As i thought about how i keep filling this text, i thought about better ways to communicate my ideas/characters/settings and one of them was making an interactive "wiki" or "lore codex" application in Godot, so people can actually browse to see characters and stuff in a better way than a 120+ pages long text.


Because with wiki sites, Wikia/Fandom aren't trustworthy and i think some sites still require paying fees.

And Youtube videos aren't enough.

I think there was a site people used for OC categorization but it requires "sending keys" or whatever, so nevermind that (Toyhouse i think?).

If i learn a bit better about UI design for Godot, i could make something to introduce characters that could then get to be in actual games and stuff (Even if i give this "wiki app" idea some minigames to play, so the player unlocks pages or something).


But there's also a few things to consider.

  • My ideas always keep changing, which is why i keep updating the Google Doc post: Does this mean that the "wiki app" will have outdated info when an actual game is then finished?
  • Some ideas are too vague and barely elaborated on, mostly just small ideas or suggestions just in case; Or even me going "man it would be cool if i did this and" etc, so i'm not sure if they're worth adding compare to actual characters and settings.
  • It's important to be considerate with story elements, specially if you want to make something with an actual story and arcs going from point A to B; This is something to consider when making "lore material", because reading lore articles about a random event in a setting is not the same as watching a movie/show, reading a book/comic/manga or playing a game and actually going through a real story or adventure; Again, why randomly throw in something when you should make the audience experience the moments? Presentation matters.
  • A lot of my stuff has blatantly influences from different sources (Mostly because they're "OC's", so in terms of "professionalism" or copyright stuff, how do i go around and mention different properties or brands, just to give people the idea of someone's design or concept? Maybe i could go with a "behind-the-scenes" section where i mention actual media or real materials while the main articles are written in a different manner.
  • Speaking of whether or not i'd write "her hair is like that of Mitsuru Kirijo from Persona 3" or "his arms stick out of the armor like some classic Marvel Iron-Man designs", that's another good reason to add images, even if that means i should draw characters more often and improve on drawing skills.


Even then, i feel like i could still update that long bloated thing.

Maybe i'll stop when i have actual media for my characters.


Anyway, if anyone got any questions to ask or hints and tips:

https://tellonym.me/eyeballtank

https://retrospring.net/eyeballtank


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Posted by EyeBallTank - August 13th, 2022


Follow up to https://eyeballtank.newgrounds.com/news/post/1287887 because it finally happened.

Hopefully, i get to focus more on work.

There's obviously somethings i still wish could change but so far, there's improvement going on.


Meanwhile, Project Nortubel was updated to have a basic menu.

Which, again, is on Github.

https://github.com/EyeBallTank/Project-Nortubel

Any help on anything, from Godot tips to even stuff like art or whatever is appreciated.


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Posted by EyeBallTank - July 14th, 2022


I just want to see if i can buy a new table for my computer by tomorrow, so i'll have to safely deassamble the parts, to prepare in case i do get a new table.

One that i even saw at IKEA that: Has a better height than my current table; Is stronger; Doesn't have holes/hollow parts all over and doesn't look like it could fall apart like a wooden table that should have been in a balcony or garden, since my house has a bunch of misfitting forniture.


Meanwhile, i also put a project of mine on Godot on Github.

https://github.com/EyeBallTank/Project-Nortubel

I do fear i could be missing certain files because i don't have an actual Github integrator on Godot and i'm also a novice at that.

So any help is appreciated.


The project so far looks like this and, if you check through the written texts, uses code from somewhere else (Credit to whoever made that Cubio demo, GDQuest and Gonkee).

iu_695529_9738742.png


EDIT: False alarm, the tables were sold and i may be lucky if i can get a reservation in August.

Or at least look for another table somewhere else.


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Posted by EyeBallTank - June 25th, 2022


It's an IKEA one that i even built myself.

It's better than my previous chair which was not suitable for office/computer stuff.

I still need a proper table for my computer for the sake of both my height and because the current table might be fragile.

And a bunch of other things, honestly.


At least that's one thing off the list.


Posted by EyeBallTank - June 20th, 2022


Why? Because i should start making stuff with them instead of updating too many "plans" for too long.

https://docs.google.com/document/d/1QWjE2D9l4qEJQ3rzirwRv3P5pTL15K1Hf8es6vMVG4k

Wanna change a character's outfit or personality? Just make new art.

Wanna conceptuallize a gameplay idea? That's what game dev tools are for.


I also kept slowly but surely learning things about Godot and even did some folder organization for a potential/future game project.

With all my WIP Krita stuff, 2 of them are somewhat special: One is concept/test art for game assets of a potential game (Level tiles/textures, objects, entities etc) and another is a bunch of different traces/"deconstructions" of MakeHuman models, mostly in regards to certain character heights and proportions.

Basically, if i struggle with my art, i get to use a certain shortcut that shouldn't be that fraudulent.


Even then, the art i should be releasing more often are either related to OC's (Like concept art or just sketches) and maybe fanart or crossovers; Maybe some practice stuff too.

When my game dev skills progress, i could try a Godot game jam.


Still not giving up but any help is appreciated, even if i have to be poked with a stick.

I also have some "side resources" like a Youtube playlist of helpful videos i play while i do stuff (Like tutorials and etc).

But not sure if that's helpful with actual typing/reading (I guess background music WITHOUT lyrics helps).

I've also been collecting different types of art for my potential diverse projects as reference/inspiration, but i need some software to organize and manage the kinds of images.


Edit: NVM, did another one but at least with less content and in a shorter span of time.


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Posted by EyeBallTank - June 3rd, 2022


Might be a symptom of autism but one of my worst traits is when i either bring up a problem later than it should have been or when someone asks/offers me something basic and i reply with "no i'm good", in a situation where it wouldn't hurt to accept something as simple as a glass of water.

With the latter example, it's like a case of overpoliteness: Maybe i don't want to give people extra work (Because sometimes, wanting to do more for other people is something you even wish to do and not just "because i have to").


Because isolating myself is probably tied into my procrastination and why i barely even do the stuff i want to do.

There could be actual reasons why some stuff feels delayed, like stuff that just happens to get in the way or schedule stuff.


I do fear being known as "that annoying guy that keeps asking for help, as if he's got an inability to do shit on his own and actually learn skills", but dying alone is worse.

Time is money, even when you don't have it and there's nothing worse than wasting money that you don't already have.

Maybe i could at least "minimize" my delays.

I still need to take occasional brakes and a few distractions like any normal human being.


Also, i tend to worry about my own memory too.


Posted by EyeBallTank - June 3rd, 2022


  • Have a src folder for code/scene stuff.
  • Be aware of Layers/Masks (Which thing belongs in which Layer; Which Masks they interact with) and even how stuff is organized in the scene tree (Due to Godot's from bottom to top order)
  • Be aware of node stuff like "body_entered" if that's how interactions can be made.
  • Be aware of WHERE the game's files will be stored/saved (Because i want the folders to be easy to find) and tab organization, to avoid that one ColorRect specific issue with the UI.
  • Control Input stuff, so i give the program stuff that i can use for interactivity.
  • When it comes to code, there's adding gravity physics code, THEN making the script actually use it (Learned this when copying code from a Godot demo to a project of mine).
  • Maybe see the Monitoring/Monitorable settings.
  • Check Project Settings > Run to make the program open with a specific scene first.
  • Save Menu features as scenes that can be reused in other screens (Pause screen) so they're not exclusive to the main title.
  • Be considerate over "script-wide" variables.
  • Sometimes, you can use certain functions (Like inside other functions) before func definitions (Though this could be understood a little better)
  • You can't resize the default font text, so use a custom font to resize text.
  • Be aware of stuff like Autoload on project settings for "universal" nodes/scenes i guess.
  • Pay attention to the output/debugger screen.
  • Use Merge_From_Scene when wanting to take some nodes to another scene.
  • Consider Finite State Machines/enum stuff.
  • Maybe addons/plug-ins should have their own dedicated folders (Like a new project) but also make sure to copy-paste their addon related folder in the same folder as the project you want to use an addon on.
  • You can make animations use functions BUT there's a limit to how many of them play at once (Had to reinvent a melee attack because making it an animation prevented a pain state to work).
  • Speaking of Node signals: If an entity that caused an "x enters y" interaction on another entity disappears while the second entity is still affected by the interaction, the game crashes. This is why i made the enemies/projectiles invisible before actually quitting the level.

Will update this eventually.

Feel free to give me tips.


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Posted by EyeBallTank - May 28th, 2022


As seen here https://eyeballtank.newgrounds.com/news/post/1247572

Still learning some things and having to deal with IRL challenges.

I was also thinking of finding new places to branch out, just to post my art because i still want to avoid Twitter.