Gamedev
Nortubel is good so far (At least to me).
Not only did I reach 18 levels and 6 cutscenes, I also tried tweaking stuff and adding some features to make it more helpful like being able to adjust cutscene speed.
I still have lot of ideas to implement in the game and is why I recently updated the story plan file in both Rentry and Google form.
Art
Didn't do much art this time, besides stuff for the game (Some even posted in art sites).
A dirty trick I fell into is tracing posed models in Blender but maybe I could get back at practicing construction and gesture.
Doom mapping
Made a really weak map for a first map.
Made a better map that is finished but the main project itself isn't (Look up Fore/vr Alone).
And then did a huge MetaDoom map that isn't playable to anyone else because of how PK3 files actually work.
What else?
Hope to make more Doom maps (And maybe try other games) but I still want to primarly focus on Nortubel and if that gets finished/good enough, a new game like a simpler platformer just to relearn Godot.