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EyeBallTank
Working on Project Nortubel.
https://rentry.co/axmy9

READ MY RENTRY POST

Joined on 8/24/21

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EyeBallTank's News

Posted by EyeBallTank - 2 days ago


Note: This means "intentional ones" as opposed to "accidental" ones like if you find a song that sounds too much like the boss song I made for Amalia, it might be a coincidence.

Also don't be surprised about the plagiarism but honestly, I think that's natural with videogames and if I ever get better music production, I hope the music sounds even closer.


LEVELS:


  • Nortubel song 1: Used Gorillaz' On Melancholy Hill as a reference and one bit was taken from David Bowie's A New Career In A New Town
  • Song 2: Gorillaz' Last Living Souls
  • Song 3: Sounds like Gorillaz' Kids with Guns but Manu Chao's Me Gustas Tu was the main reference
  • Song 4: Gorillaz' Tranz
  • Song 5: Mix of David Bowie's Miracle Goodnight and 5:15 The Angels Have Gone
  • Song 6: Ripped off cutscene song from a licensed W.I.T.C.H. Gameboy Advance game
  • Song 7: Bowie's Girls Love Me
  • Shihiro/race songs: Bowie's Atomica
  • Hirdrih level 1: A 2011 remix of Daft Punk's Aerodynamic by quantumbeatsmusic I think?
  • Hirdrih 2: Daft Punk's Veridis Quo
  • Hirdrih 3: Daft Punk's Something About Us
  • Krimb-Stone song 2: Literally the credits theme from the Sin City movie
  • Krimb-Sotne 3: Nine Inch Nails' Starfuckers Inc
  • Massag-Coav song 1: David Bowie's Strangers When We Meet
  • Massag-Coav 2: Bowie's Boss Of Me
  • Massag-Coav 3: Bowie's I'm Afraid Of Americans
  • Massag-Coav 4: Bowie's Where Are We Now
  • Massag-Coav 5: Bowie's Fly and his cover on Picasso
  • Greklovick song 1: Nine Inch Nails' Where is Everybody and Was it Worth it? (From Fragile Deviations)
  • Greklovick 2: NIN's All the Love in the World and Ghosts I track 9
  • Greklovick 3: NIN's And All That Could Have Been
  • Greklovick 4: NIN's The Wretched
  • Greklovick 5: NIN's The Becoming and Please
  • Brinkaedea song 1: YURiKA's Dream Flight and Daito Music's Big Fool Boys
  • Brinkaedea 2: Maybe a bit of Bowie's Seven from the Hours album
  • Brinkaedea 3: Wanted to take from Odango Capriccio by Stack/Akatsuki Records, Daito Music's Shout Out!! and even took a little bit from Benny Hill Yakety Sax
  • Brinkaedea song 4 when things go wrong: The Residents' Constantinople
  • Lahiurn song 1: Literally Apocalyptica's Path
  • Lahiurn songs 2: Kinda inspired by the "stealth/caught" songs you'd hear in Return to Castle Wolfenstein
  • Lahiurn song 3: A mix of Nine Inch Nails' Pilgrimage and Oceania 'Tis for Thee from the 1984 movie
  • Herrko song 1: Susumu Hirasawa's Moon Time
  • Herrko 2: Literally "When there's a whip" song from that Rankin Bass LOTR movie
  • Herrko 3: Another Rankin Bass LOTR song
  • Herrko 4: Susumu Hirasawa's Gardener KING
  • Untotern song 2: Type O Negative's In Praise of Bacchus and Can't Lose You
  • Untotern 3: Type O Negative's Life Is Killing Me


CUTSCENES:


  • A sad song in Krimb-Stone kinda took from Nine Inch Nails' Downward Spiral and maybe La Mer
  • The song after you leave Massag-Coav was originally meant to sound like Bowie's I Am With Name/Ramona A Stone
  • Before you fight Zharkovil, you have a rip off of NIN's Pinion
  • And after you beat Zhark, you hear a rip off from NIN's We're In This Together
  • The song after you rescue the other undead tris to mix up various Type O Negative's songs, including Green Man and Love You To Death
  • A certain sad song in Nortubel related cutscenes sort of took from Bowie's Dollar Days and even Lazarus
  • In the credits song, certain sequences were meant to sound like (Or took from) these songs:
  • Hirdrih: The Daft Punk remix I mentioned
  • Krimb-Stone: Something based off Prodigy like Breathe, at least originally
  • Massag-Coav: Bowie's The Stars Are Out Tonight
  • Greklovick: NIN's You Know What You Are
  • Brinkaedea: Still a bit of that Benny Hill song and originally, Akatsuki Records/Stack's Monster Clown
  • Lahiurn: Apocalyptica's Hope
  • Herrko: Susumu Hirasawa's Stillborn City
  • Untotern: Life Is Killing Me

Sure hope I did explain all of them.


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Posted by EyeBallTank - 2 days ago


iu_1339360_9738742.webp

Might as well make a post about the way Nortubel looks.

Being someone whose first Godot game was too ambitious and mixed up different tutorials, it should be no surprise the art is the way it is.

One reason is because I wanted to finish the game as fast as possible.

I assumed 2024 was a realistic release date, even though I announced the game being over at the very last day of the year.

Then did a "post release" update with like 3 minor changes.

But even then, I still had stuff getting in the way.

The game itself was both a "Godot learning project" and an excuse for me to show off different characters, like a glorified OC showcase.

I thought about most of these ideas for years.

One method I used was posing different types of models in Blender, take screenshots and "draw" over them.

What kinda models? That's for you to figure out lol.

I also had to put up with the flawed resolution.

At some point, player sprites were much bigger because I didn't think about this, a big mistake.

But even then, some sprites are resized because again, didn't think about this early.

Even then, I could've sworn the player's camera was refusing to be "pixel perfect".

I also thought of associating certain colors with ingame objects (Pushable, doors, pickups, jumppad) and using solid black outlines for platforms and interactable stuff.

But one thing that is intentional is preferences in certain characters (As seen in the image).

Like how eyes of certain characters are for example.

Because even if I get better artists to draw for me, I like to think these "rules" could be carried over.

With the Hirdrih game, I wanted to try a pixel art with a limited set of colors but it turns out there will still be misaligned pixels.

If nothing else, I plan to add a minigame or two that try to be "pixel aligned enough" to make up for the actual main game's style.

Again, if a game of mine ever looks really good, it's when I can afford someone to help me in that.



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Posted by EyeBallTank - 6 days ago


I already figured out the name of the game: Hirdrih Technologic.

https://github.com/EyeBallTank/Hirdrih-Technologic

Since Project Nortubel was a learning experience for Godot, this game will be similar but for Godot 4.

So any help is appreciated.


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Posted by EyeBallTank - 3 weeks ago


https://eyeballtank.itch.io/project-nortubel/devlog/860107/nortubel-is-finished-hopefully


  • 9 new leves.
  • 6 cutscenes (3 are put together).
  • Music in every level and cutscene possible.
  • Maybe some other tweaks I forgot (Someone check the GitHub page for me).

Note how the HTML version is no longer present on Itch.

I had to delete unused content and replace almost every WAV sound file with either an MP3 or OGG version.

On Newgrounds, you can play on browser, do I should at some point see if there's anything weird.


Besides some other tweaks I could do for a “post release” update, I want to declare the game finished in the sense that there won’t be more levels or substantial content.

There was barely any hype or marketing, I just wanted it to be done even if only a very small fraction of the population knows about this game.

The music I made is terrible for lots of reasons: I got into LMMS very late, probably didn’t get enough from tutorials, tried looking for VST plug ins/soundfonts/samples/etc and even the few I used still sounded a bit weird, the program itself had some bugs, wanted to keep myself with a deadline etc.

(And admittedly, procrastinated a bit by watching WKUK skits).

Also expect plagiarism but that’s essential to videogames as a medium and a lot of characters and settings take stuff from somewhere else.

There’s a lot about this game that could’ve been better that I once thought whether or not it could be remade in the future.

Because at the same time, I want to make enough games using ideas from this game, as if I was rather “remastering” each idea one by one while doing something new.

At the very least, this game is the starting point for something bigger.

So, what’s next?


On one hand, I thought of another “practice/hobby” project and it’d be around Godot 4.

It could be a platformer with no companion focus and with a more basic but less ugly pixel art style, while also focusing on the Hirdrih characters.

At the same time, I thought of focusing more on some IRL stuff.

(And this is something I could elaborate in a more personal post).


Might as well do a recap of 2024 for me:

  • The game is finished, now you can play it and also, if you don’t mind, spread the word and tell others about it.
  • Did some Doom mapping: That MetaDoom map of mine was finally made playable thanks to Kinsie making the PK3 file work and I also did a map for /Vertex Relocation/ and RAMP 2024.

When Dark Ages comes out, there’s a chance that mod will update to have some things from that game.

Not sure if that could affect compatibility with the map.

  • Maybe I could do more Doom mapping or even try Quake mapping in the future.
  • Did a first gif on Krita, which is the one with the dancing characters.
  • Did a gallery of “art inspirations and references” which is kinda like a moodboard for future projects and also reveals where I got some ideas.
  • Did 2 trailers, one with a song by Horbror and another with a song by me.
  • Did an animation for /v/3 which is technically a slideshow but there’s a joke or two in there.
  • Did another game on another account, for some game jam… you can figure that out.
  • Could do another update to a certain text of mine.


Also, I may actually get a Twitter and Bluesky, if I want to reach people that could help me with stuff.

I’ll still try to maintain those potential accounts focused on either my projects or other people’s.

And maybe anything cool in general, like those accounts that post cool concept art or something like that.

I also want to play a bit more of other people’s games.

Anyway, if the link works, this is related to the Hirdrih game:

https://docs.google.com/document/d/1MhkxslTsY92BH1echrjFv-l5uSzD3a8X_YbwzBAt_5Y/edit?usp=sharing

Also, here’s that art “ref” gallery https://mega.nz/folder/jARmRT5A#5DGmQnlbnwPVTyUcJWbHcw 

And if you find my YT channel, you could find my “music” playlist, to get an idea of some basic (And not subtle) influences.


Either way, I hope something new starts.

I'd like to thank anyone that helped even if very little.

Not sure what else to add other than some "you can do it" sort of message.

Let's look into the future.


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Posted by EyeBallTank - December 12th, 2024


This song was rejected from Nortubel but I realized I could use it as an opportunity to make people aware of a song that could be lost media.

https://www.youtube.com/watch?v=pfjybhMitek


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Posted by EyeBallTank - December 12th, 2024


And I gotta say: Has anyone ever drawn Hatsune Miku recreating the original cover of Type O Negative's The Origins Of the Faces?


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Posted by EyeBallTank - December 10th, 2024


iu_1315821_9738742.webp

Forgot where it came from but it'd be funny if there was a follow up with like Marge holding a camera saying "you're not gonna shoot my Homie, mmh!".


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Posted by EyeBallTank - November 30th, 2024


https://www.youtube.com/watch?v=htZe42s4gZo

It's an event where different kinds of games are showcased and Nortubel will be there.


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1

Posted by EyeBallTank - November 16th, 2024


https://eyeballtank.itch.io/project-nortubel

https://github.com/EyeBallTank/PROJECT-NORTUBEL-main-ish

As of writing this, I'm working on stuff related to cutscenes and the ingame gallery, though there's still a few tweaks for level design and the soccer ball in the GitHub version.

And after that, I want to make music for the game.

There could be some other small details but most of the content and features I wanted to add were added and those that weren't could be saved for another project.

I also tried what I could to make the tutorial stuff explain the gameplay.

This game was both a learning journey and an excuse for me to show off different characters and ideas.

Even these 2 trailers were made with the idea of showcasing its content variety.

https://www.youtube.com/watch?v=1B1rSn-4Wv8

https://www.youtube.com/watch?v=7Pp1LbQ2urg

If possible, I would like if you record footage of gameplay if you encounter any potential issues or softlocks.

If you like the game enough to want to play it more, here's an image with all the current level passwords https://imgur.com/a/aKBKqCq

You can access the board with passwords by pressing one of the squares in the main menu, that has inverted colors.

Regardless, any help is appreciated.


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Posted by EyeBallTank - November 7th, 2024


* New prefab on UntoternLevel1: A basic variation of the art book scene where it's a mirror and it plays an animation of Katrin looking a bit scared while a face pops up occasiona

* Lots of other level changes on: LevelTutorial1, LevelTutorial2, NortPartThree (All 3 levels), KrimbLevel3, MassagLevel1, MassagLevel2 and GrekLevel3; Some seem small but others are noticeable.

* LevelTutorial3 has an extra book about the soccer ball

* Tutorial level books and videos have fading red question marks.

* Texts changes on a piece of lore (Text about the black chicken enemy) and some cutscene lines (Cutscenes 7 and 9).

* Peeking platform kinda "nerfed" where the platform stays a bit longer.


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