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EyeBallTank
Working on Project Nortubel.
https://rentry.co/axmy9

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EyeBallTank's News

Posted by EyeBallTank - February 20th, 2025


(Reposted from Tumblr posts)

The discourse around Orcs and evil races in fantasy can be goofy at times.

One reason being because of the “wait, WHO is comparing fantasy monsters to black people again?” part but also because evil monsters can either mean something else (Diseases, natural disasters, etc) or nothing and be equivalent to cannon fodder or Goombas in Mario.

I was thinking of a hypothetical example where someone’s first exposure to vampires would be Twilight and then get mad at other stories portraying them as evil monsters.

(And maybe whether or not typical YA audiences ditched Twilight and went towards fantasy stuff).

Like a theory where some people’s first exposure to Orcs as not-evil creatures was “someone’s OC of a female orc amazon muscle girl”.

Maybe one could look into how Orcs came to be: Like Tolkien’s war experiences and taking the name “Orc” from a book called “Princess and the Goblin” or something, but also how he bounced around ideas of how Orcs came to be or whether or not he did rethink them as a whole.

Because then stuff like DnD, Warcraft etc probably affected how they came to be portrayed in other stuff.

Some works could “humanize” them in interesting ways, others make fantasy races allegories to real life races and one or the other planted the seeds for the “discourse” (Maybe that otherwise forgotten movie with Will Smith).

I also am not sure if I have a horse in this race because of my characters, so I could elaborate on the Herrko stuff in Nortubel:

I call them “Horgs” (And others Ghalbeen and Yevlen) for a lot of reasons.

  • Being a bit too overconscious over how Orcs and others are used in fantasy a lot of times.
  • And even how they’re portrayed.
  • Maybe whether or not the Tolkien state or whatever they’re called would trademark “Orc” and go after anyone using them.
  • Maybe how Tolkien refers to his Dwarves’ plural as Dwarves to seperate them from Disney’s Dwarfs.

Because there’s some truth that some of my characters are inspired by other people’s on the internet, so they’re essentially “OC” to some degree.

(And also because I like having attractive, pretty characters even if Nortubel’s actual art is not so much that).

Obviously, there’s the tall muscular female “Horg” and the shortstack cute “Ghalbeen” girl.

But besides taking stuff from games/shows/manga/comics, I do try to take stuff from real life/history/etc.

Besides the names, another specific thing I wanted to settle on is presenting Horgs/Ghalbeens/Yevlens as “subspecies”, not “races”.

Because to me, their differences is like how we humans are the Homo Sapiens and then you have these other human “species” that are extinct: If Neanderthals for example were still alive, they would be the Orcs to our Elves (Or Horgs and Yelven but you get that).

With “race”, you have how Pebble looks different from the NPC Pinto or how Euloria looks different from Dirlindu.

Other than that, these characters coexist like different civilizations and all.

I also thought of animal elements: Horgs have the “walrus tribe”, they swim a lot and eat a lot of fish while Ghalbeens have long arms so they swing around in trees and vines and eat bananas.

Another element to make them unique is their backstory: It came from an idea of “what if the reason why Elves have long ears is because they come from a species with weird anatomy, where the ears were supposed to be something else?”.

This explains the fingers on Dirlindu’s ears (Since he is older than other characters, he’s aware of Herrko’s people and their origins) and the statues in HerrkoLevel4.

Like if we humans found out we came from weird aliens that barely looked human (And this in the same level where I tried copying Druillet and Moebius).

So basically, even though I added Orcs/Goblins/Elves in my game, it’s also like I technically didn’t: They’re called something else, have a different backstory and they’re even refered as “subspecies” not “races” like how most people do.

You can even consider specific traces like the Ghalbeens’ arms.

It’s like the Schrodinger’s Orc: If someone makes a list about female Orcs in games, maybe Uulga deserves a shout out (If I give her a Herrko based game) but if someone complains about how Orcs are recently portrayed, I go “Technically Horgs are a different species from Orcs).

And you do have the actual evil red versions of them as enemies, which are ugly and you can kill as they’re products of actual evil forces.

In a way, the "real Orcs/Goblins”.

Honestly, I might as well make it so they barely think of their differences in races/species, mainly because everyone in Herrko is busy with stuff (The exception being Prescillia having a crush on Uulga or something lol).

But speaking of vampires, I do have Kalub and Aliss and I didn’t make up a word for them… not like it matters anyway.

Either way, I think with fantasy as a genre and the meaning of that word: You should be allowed to have cartoony evil creatures that happen to look a bit humanoid and likewise, some idealized characters, hence the manly barbarians and nice looking amazon ladies.

If you don’t make Orcs or Goblins the bad guys, at the very least, make them cool or interesting in other ways.

That’s my TED talk, I guess.

Also, I recall Miyazaki hating Orcs (And apparently being a bit ignorant over LOTR) but at least it came from a place of simply hating inherently evil groups in stories, which leads to also having a certain opinion about a certain real group (And believe it or not, it still makes him more consistent than Extra Credits lol).

(And speaking of said real group: Of course Nortubel has an evil faction based on them in chapter 6).


(Second post)

Going back to that post I wrote about non-evil Orcs.

I do think some fantasy races are more fitting for certain classes or jobs, so I think some “typecasting” makes more sense.

What I mean is that “orc mages” is a weird concept because Orcs seem more suited as barbarians or fighters or whatever.

Like those with heavy armor carrying a giant hammer or others with a caveman aesthetic.

And of course, female amazon Orcs.

Life, an Elf obviously works as a knight or mage because they’re the most basic race in most portrayals.

Maybe it’s because we expect fantasy races to have more specific differences and Orcs are portrayed as being bigger and stronger physically.

Some people already complain when non-evil Orcs are “just green Elfs with tusks” so when you make like a pyromancer mage that happens to be an Orc, that probably affects their “Orc status” as opposed to making one dressed like a half-naked viking wearing a necklace with bones and carrying a giant mace.

But that’s probably just me.



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Posted by EyeBallTank - February 6th, 2025


Sequel to https://eyeballtank.newgrounds.com/news/post/1509070 and https://eyeballtank.newgrounds.com/news/post/1509484


I honestly think a reason why people hate "edgy stuff" is because of politics, meaning they think edgy stuff "radicalizes" someone into joining the Alt-Right.

But in reality. most "edgelords" online either turned out fine or BECAME the type of people going "I have recoverd/grown up from laughing at mean jokes and am now a good person with the correct politics, please approve of me".


Even then there's a lot of lefty artists/writers/musicians/etc that did "problematic" stuff.

Wonder if people that hate the Boys comic think Garth Ennis is conservative lol.


Funny thing is, we're in an age where the internet keeps being more restrict, censored and people say "unalived" instead of "dead", yet in that very same sanatized internet environment, we do get more actual Neo Nazis and RW extremists.

But none of them were radicalized because of that "edgy heckin stuff" you pretend you no longer find funny.

Hell, not even Sargon videos about "the West falling" or "SJW CRINGE COMPILATION Nº 69".

My theory? Probably some people being annoying for like 12 years and not even acting accordingly to their beliefs or proving that they do believe in them.

Even those Soyjak type of Zoomers that do end up being racist are still in the same world as the other types that whine about Genshin character skin tones.

Basically, Dr Frankenstein creating his monster and despising it.

And if you want to "fix" these people: Just show off how cringy RW shit can be like the most annoying tradcath guys posting shitty memes with Wojaks.

A clown should be easy to take down because he's easily self defeating.


But you know, "both sides might as well love each other etc".


Like really, imagine witnessing shit like the 2018 Tumblr exodus and people getting panic attacks over the most basic shit, to the point they say "ahh blud" as replacement for "ass fuck".

And even specific moments like 2014 Tumblr where people wanted a picture of food to be tagged as "trigger warning: gore".

If anything, that makes you appreciate a time when people could say crude shit without thinking "wait, what are the politics behind it all?".


We've had people shocked about that one 3D bowling pin animation, when it's nowhere the same level as a Liveleak clip.

If Millenials are already seen as "failed/insecure/struggling adults", think of how Zoomers and potentially others will end up like.


Anyway, biggest Adult Swim show is made by a guy that made all sorts of edgy jokes on a podcast and recently, is in a Let's Play series laughing at DustBorn.

The one bad thing of NG's "edgy culture" is people treating a certain artist as "just a shock jock" and I assume even some NG personalities were conscious about him, but were afraid of something, so they just quietly put it under the rug.

Chances are either Oney or Zach will have that talk, just to address it and then move on.

Like, "yeah we should've done something I'm sorry about that but we promise it won't happen again" or whatever.


Also, same people that complain about dark humor probably have "acceptable humor" like white women jokes or making fun of Italians.

Was going to bring up Dril and stuff about SomethingAwful (Do they still filter the word rape as "surprise sex"?) and am reminded of this lost tweet about Dril:

"it isnt a mischaracterization. i have been posting in the same environments as drill for 15 years and everyone else outgrew the wacky concepts + erratic punctuation and spelling style, while dril and the rest of the weird twitter fyad dudes cultivated an audience of dullards"


Sure, there's truth that some things could at least need a "time and place" and aren't for everyone.

But this is also another point I already mentioned about some stuff "not being for everyone" so it gets to be in some places for anyone that wants to look for it.

Because human beings are a social species, we tend to act differently depending on the person.

Of course the jokes you share with your friends, you're not gonna tell them to your grandma.


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Posted by EyeBallTank - February 1st, 2025


Sequel to https://eyeballtank.newgrounds.com/news/post/1509070


I think dark humor also works when there's a certain level of knowledge in some subjects.

Think of why some offensive/edgy jokes can go to far, because the joke teller had to look some info or learn certain things to make a joke about a tragedy feel heavy.

That sort of "holy shit" moment.

Even if the joke teller spent a bit too much time on certain places online to know certain details.

Or sometimes, real experiences too.


In a way, SsethTzeentach to me comes off as 2 examples where he either has jokes about history or chemistry stuff (Probably because of his IRL job) or he sometimes uses a meme that's trendy online.

Even EmptyHero’s jokes are creative as if he did research or had interest in weird topics.

This is why Zoomer’s “safe” humor like “i hate the French” or “Big Tobacco” sucks: It’s not just safe, it’s also coming from a place with weak frame of references so you can tell a literal kid (Or one mentally) thinks those are funny.

And it's the same type of people that freaked out at that 3D bowling pins animation and do the fake detachment over that Khyle artist ("Just. not. funny").

But one thing is Gen Z/Alpha not liking edgy humor, another is when some Zoomers do make edgy shit but most will have Wojaks or some shit because you gotta have that "clearly-not-9gag-tier-at-this-point" meme face culture.


Though some edgy Newgrounds animations can still be crude and have basic references but still.

People think Family Guy is bad in general because it has “adult themes”, when at the same time a lot of interesting and important artists/works of art tackle adult themes.

And you also have to consider the counter-culture aspect of going through crude or uncomfortable areas.

But with FG hate, we’re yet again in the area of cartoon reviewers that only want extremely soft stuff.


In fact, "adult art" is the default of art because it's not just porn or violence, it could also be about lots of themes in general.

Specially since adulthood IS the "peak" form of man.

It's important to get into some clever stuff or know about it, for the sake of frame of reference.


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Posted by EyeBallTank - January 31st, 2025


There's a tile in my game Project Nortubel, that's a reference to a guy called Dr Vitominas.

Who in the 2000's and later, did some crude animations I thought were funny (And still think).

And for years, I thought they were deleted but I think I found some of them.

iu_1345208_9738742.png


In fact, before I got into gamedev and "OC's", I remember wanting to be animator since I did watch a lot of Newgrounds stuff, specially edgy cartoons.

On one hand, some known names like Oney but also specific examples like again Vitominas and Golfinho Yurii.

Even today, I still have ideas for edgy jokes and shit that could alienate some people who know the other stuff I do.

Sometimes I think of writing these ideas and giving to someone else, just to see if I can see them realized (Even if I sound like an asshole using someone else as a shield).

I even think of variations of these specific ideas, which is kinda like how WKUK have 2 sketches about Abraham Lincoln.


But when it comes to edgy humor, I wanted to make it so edgy to the point it gets over the top, so you can't really be mad anymore.

Like, so bizarre and too crazy, that it's clear there's no message or meaning.

Because at the end of the day, a lot of this stuff is manmade symbols: People create symbols but also change and twist them.

Sure, there might be a difference between the LGBT community "reclaiming" the word "queer" vs some black guy comparing himself to shit but in a way that sounds quirky ("Yep, I'm like a piece of shit: Brown and gotta go down town prrrrrtt").

(Note: I'm not racist).

But it's like seeing a tiny little spider and noticing how it's not that harmful.

Maybe not all believe in the phrase "offense is taken, not given".


Because in a way, by making these concepts seem too easy to use and overuse them, it ruins their power.

Think of the jokes teenagers used to do and all the stupid shit they said: Maybe they're not being considerate of how those words hurt other people or it could be that anyone would want to touch on taboo subjects and make it seem like they can't hurt anymore.

Even if the reason to make asburdly edgy humor isn't a matter of "actually, super super progressive and woke" but at some point, it becomes a parody of concepts like racism.


But I also think of this: You can laugh at/make offensive jokes and still not be bigoted or hateful, if you still have an actual worldview and are open minded.

In the same way some people expose themselves to violent games and movies but don't go out to kill real people or those with bizarre fetishes but still treat people with respect.

Like you need to understand reality before you can use fiction/art/comedy/etc to explore certain ideas, even the bad ones.


Because art with bad shit in it is like a monster in a cage: Real life is full of monsters but if you lock them safely, they can't hurt you.

Everyone likes one or two artists that draw fucked up shit but still end up being cool guys and then one that seemed pure and innocent at first but turns out to be a rapist.

It's the complexity of human nature, which sometimes can be scary.


iu_1345209_9738742.png

There's also the argument of needing a time and place for certain jokes or the fact that some things just aren't for everybody, which applies to most good art.

I mean, you probably hear this stuff before.

George Carlin has that "they're just words, it's the context that matters" bit, you probably heard that before.


Maybe some stuff here could've been worded better but hopefully you get the point.


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Posted by EyeBallTank - January 19th, 2025


Note: This means "intentional ones" as opposed to "accidental" ones like if you find a song that sounds too much like the boss song I made for Amalia, it might be a coincidence.

Also don't be surprised about the plagiarism but honestly, I think that's natural with videogames and if I ever get better music production, I hope the music sounds even closer.


LEVELS:


  • Nortubel song 1: Used Gorillaz' On Melancholy Hill as a reference and one bit was taken from David Bowie's A New Career In A New Town
  • Song 2: Gorillaz' Last Living Souls
  • Song 3: Sounds like Gorillaz' Kids with Guns but Manu Chao's Me Gustas Tu was the main reference
  • Song 4: Gorillaz' Tranz
  • Song 5: Mix of David Bowie's Miracle Goodnight and 5:15 The Angels Have Gone
  • Song 6: Ripped off cutscene song from a licensed W.I.T.C.H. Gameboy Advance game
  • Song 7: Bowie's Girls Love Me
  • Shihiro/race songs: Bowie's Atomica
  • Hirdrih level 1: A 2011 remix of Daft Punk's Aerodynamic by quantumbeatsmusic I think?
  • Hirdrih 2: Daft Punk's Veridis Quo
  • Hirdrih 3: Daft Punk's Something About Us
  • Krimb-Stone song 2: Literally the credits theme from the Sin City movie
  • Krimb-Sotne 3: Nine Inch Nails' Starfuckers Inc
  • Massag-Coav song 1: David Bowie's Strangers When We Meet
  • Massag-Coav 2: Bowie's Boss Of Me
  • Massag-Coav 3: Bowie's I'm Afraid Of Americans
  • Massag-Coav 4: Bowie's Where Are We Now
  • Massag-Coav 5: Bowie's Fly and his cover on Picasso
  • Greklovick song 1: Nine Inch Nails' Where is Everybody and Was it Worth it? (From Fragile Deviations)
  • Greklovick 2: NIN's All the Love in the World and Ghosts I track 9
  • Greklovick 3: NIN's And All That Could Have Been
  • Greklovick 4: NIN's The Wretched
  • Greklovick 5: NIN's The Becoming and Please
  • Brinkaedea song 1: YURiKA's Dream Flight and Daito Music's Big Fool Boys
  • Brinkaedea 2: Maybe a bit of Bowie's Seven from the Hours album
  • Brinkaedea 3: Wanted to take from Odango Capriccio by Stack/Akatsuki Records, Daito Music's Shout Out!! and even took a little bit from Benny Hill Yakety Sax
  • Brinkaedea song 4 when things go wrong: The Residents' Constantinople
  • Lahiurn song 1: Literally Apocalyptica's Path
  • Lahiurn songs 2: Kinda inspired by the "stealth/caught" songs you'd hear in Return to Castle Wolfenstein
  • Lahiurn song 3: A mix of Nine Inch Nails' Pilgrimage and Oceania 'Tis for Thee from the 1984 movie
  • Herrko song 1: Susumu Hirasawa's Moon Time
  • Herrko 2: Literally "When there's a whip" song from that Rankin Bass LOTR movie
  • Herrko 3: Another Rankin Bass LOTR song
  • Herrko 4: Susumu Hirasawa's Gardener KING
  • Untotern song 2: Type O Negative's In Praise of Bacchus and Can't Lose You
  • Untotern 3: Type O Negative's Life Is Killing Me


CUTSCENES:


  • A sad song in Krimb-Stone kinda took from Nine Inch Nails' Downward Spiral and maybe La Mer
  • The song after you leave Massag-Coav was originally meant to sound like Bowie's I Am With Name/Ramona A Stone
  • Before you fight Zharkovil, you have a rip off of NIN's Pinion
  • And after you beat Zhark, you hear a rip off from NIN's We're In This Together
  • The song after you rescue the other undead tris to mix up various Type O Negative's songs, including Green Man and Love You To Death
  • A certain sad song in Nortubel related cutscenes sort of took from Bowie's Dollar Days and even Lazarus
  • In the credits song, certain sequences were meant to sound like (Or took from) these songs:
  • Hirdrih: The Daft Punk remix I mentioned
  • Krimb-Stone: Something based off Prodigy like Breathe, at least originally
  • Massag-Coav: Bowie's The Stars Are Out Tonight
  • Greklovick: NIN's You Know What You Are
  • Brinkaedea: Still a bit of that Benny Hill song and originally, Akatsuki Records/Stack's Monster Clown
  • Lahiurn: Apocalyptica's Hope
  • Herrko: Susumu Hirasawa's Stillborn City
  • Untotern: Life Is Killing Me

Sure hope I did explain all of them.


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Posted by EyeBallTank - January 19th, 2025


iu_1339360_9738742.webp

Might as well make a post about the way Nortubel looks.

Being someone whose first Godot game was too ambitious and mixed up different tutorials, it should be no surprise the art is the way it is.

One reason is because I wanted to finish the game as fast as possible.

I assumed 2024 was a realistic release date, even though I announced the game being over at the very last day of the year.

Then did a "post release" update with like 3 minor changes.

But even then, I still had stuff getting in the way.

The game itself was both a "Godot learning project" and an excuse for me to show off different characters, like a glorified OC showcase.

I thought about most of these ideas for years.

One method I used was posing different types of models in Blender, take screenshots and "draw" over them.

What kinda models? That's for you to figure out lol.

I also had to put up with the flawed resolution.

At some point, player sprites were much bigger because I didn't think about this, a big mistake.

But even then, some sprites are resized because again, didn't think about this early.

Even then, I could've sworn the player's camera was refusing to be "pixel perfect".

I also thought of associating certain colors with ingame objects (Pushable, doors, pickups, jumppad) and using solid black outlines for platforms and interactable stuff.

But one thing that is intentional is preferences in certain characters (As seen in the image).

Like how eyes of certain characters are for example.

Because even if I get better artists to draw for me, I like to think these "rules" could be carried over.

With the Hirdrih game, I wanted to try a pixel art with a limited set of colors but it turns out there will still be misaligned pixels.

If nothing else, I plan to add a minigame or two that try to be "pixel aligned enough" to make up for the actual main game's style.

Again, if a game of mine ever looks really good, it's when I can afford someone to help me in that.



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Posted by EyeBallTank - January 15th, 2025


I already figured out the name of the game: Hirdrih Technologic.

https://github.com/EyeBallTank/Hirdrih-Technologic

Since Project Nortubel was a learning experience for Godot, this game will be similar but for Godot 4.

So any help is appreciated.


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Posted by EyeBallTank - December 31st, 2024


https://eyeballtank.itch.io/project-nortubel/devlog/860107/nortubel-is-finished-hopefully


  • 9 new leves.
  • 6 cutscenes (3 are put together).
  • Music in every level and cutscene possible.
  • Maybe some other tweaks I forgot (Someone check the GitHub page for me).

Note how the HTML version is no longer present on Itch.

I had to delete unused content and replace almost every WAV sound file with either an MP3 or OGG version.

On Newgrounds, you can play on browser, do I should at some point see if there's anything weird.


Besides some other tweaks I could do for a “post release” update, I want to declare the game finished in the sense that there won’t be more levels or substantial content.

There was barely any hype or marketing, I just wanted it to be done even if only a very small fraction of the population knows about this game.

The music I made is terrible for lots of reasons: I got into LMMS very late, probably didn’t get enough from tutorials, tried looking for VST plug ins/soundfonts/samples/etc and even the few I used still sounded a bit weird, the program itself had some bugs, wanted to keep myself with a deadline etc.

(And admittedly, procrastinated a bit by watching WKUK skits).

Also expect plagiarism but that’s essential to videogames as a medium and a lot of characters and settings take stuff from somewhere else.

There’s a lot about this game that could’ve been better that I once thought whether or not it could be remade in the future.

Because at the same time, I want to make enough games using ideas from this game, as if I was rather “remastering” each idea one by one while doing something new.

At the very least, this game is the starting point for something bigger.

So, what’s next?


On one hand, I thought of another “practice/hobby” project and it’d be around Godot 4.

It could be a platformer with no companion focus and with a more basic but less ugly pixel art style, while also focusing on the Hirdrih characters.

At the same time, I thought of focusing more on some IRL stuff.

(And this is something I could elaborate in a more personal post).


Might as well do a recap of 2024 for me:

  • The game is finished, now you can play it and also, if you don’t mind, spread the word and tell others about it.
  • Did some Doom mapping: That MetaDoom map of mine was finally made playable thanks to Kinsie making the PK3 file work and I also did a map for /Vertex Relocation/ and RAMP 2024.

When Dark Ages comes out, there’s a chance that mod will update to have some things from that game.

Not sure if that could affect compatibility with the map.

  • Maybe I could do more Doom mapping or even try Quake mapping in the future.
  • Did a first gif on Krita, which is the one with the dancing characters.
  • Did a gallery of “art inspirations and references” which is kinda like a moodboard for future projects and also reveals where I got some ideas.
  • Did 2 trailers, one with a song by Horbror and another with a song by me.
  • Did an animation for /v/3 which is technically a slideshow but there’s a joke or two in there.
  • Did another game on another account, for some game jam… you can figure that out.
  • Could do another update to a certain text of mine.


Also, I may actually get a Twitter and Bluesky, if I want to reach people that could help me with stuff.

I’ll still try to maintain those potential accounts focused on either my projects or other people’s.

And maybe anything cool in general, like those accounts that post cool concept art or something like that.

I also want to play a bit more of other people’s games.

Anyway, if the link works, this is related to the Hirdrih game:

https://docs.google.com/document/d/1MhkxslTsY92BH1echrjFv-l5uSzD3a8X_YbwzBAt_5Y/edit?usp=sharing

Also, here’s that art “ref” gallery https://mega.nz/folder/jARmRT5A#5DGmQnlbnwPVTyUcJWbHcw 

And if you find my YT channel, you could find my “music” playlist, to get an idea of some basic (And not subtle) influences.


Either way, I hope something new starts.

I'd like to thank anyone that helped even if very little.

Not sure what else to add other than some "you can do it" sort of message.

Let's look into the future.


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Posted by EyeBallTank - December 12th, 2024


This song was rejected from Nortubel but I realized I could use it as an opportunity to make people aware of a song that could be lost media.

https://www.youtube.com/watch?v=pfjybhMitek


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Posted by EyeBallTank - December 12th, 2024


And I gotta say: Has anyone ever drawn Hatsune Miku recreating the original cover of Type O Negative's The Origins Of the Faces?


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