A sci-fi setting with elements you’d expect: A cybernetic soldier, megastructure based city, a robot girl, radioactive wasteland, space station and a bit more.
On top of that: 2 boss fights, which is pretty new to the game.
Passwords: l13fd1", "x444ng", "am4l14", "y13g0r", "clr1ty", "kl3rrr", "tf00r1", "zrkv1l"
* Prefab: Railroad handcar that needs both characters and simply pressing S to move (And R to stop).
* At least one level features a “low gravity” scene that due to specific reasons only the main Player character has access.
* Hazard: Asteroids for said low gravity level.
* “Animated” illustrations are a thing now: Know those yellow painting things? And pressing comma for “screenshot” stuff?
* Enemy: Robot that can shoot a bouncing grenade that explodes after some time.
* Enemy: Small mutant creature that, when it sees you, starts chasing you (Can even climb up walls) and tries to eat your head off.
* Enemy: Alien brain/scorpion hybrid that shoots an energy orb that splits if you’re close enough.
* Enemy: Cyborg soldier that starts off invisible/invincible before he turns off those states so he can shotgun blast you. If you kill him in this vulnerable state, he activates a bomb post death.
* Boss 1: A floating house monster that tries to smash you with its hands but those have weak spots.
* Boss 2: A crazy cyborg general shooting you from above, but you must turn off the generators of his energy shield, so a friend you’ll make in this chapter gets to attack the boss.
* Prefab: Treadmill floor with boxes you can jump on and laser hazards.
* Prefab: A weapon you shouldn’t touch because of its security system.
* Prefab: A moving crate on tracks.
* Guest appearance: Xemarokk, a tall warlord by MarkerSlayer/PraiseAltman111.
* Version of the horizontal moving platform that has a longer path (Like the previous main update did with the vertical one).
* Cutscene pause menu has language settings (Did this to test both languages).
This world was even more ambitious than Massag-Coav.
Something specific was to see the “fake crossover” aspect so hard, that I really tried to push Yiegour as a potential FPS character.
For the next update: Hope you still remember Bonka because you’ll see her again.
Also: If you check my Newgrounds/Tumblr accounts, I posted somewhere a post linking to files of my game just because of a weird thing happening with GitHub.
I usually update that once a day and as usual: Make sure your Godot is 3.5.1.
The game is also like 5 “main” updates away from being “Mostly finished” (There’s still tweaks to be made like some art fixes, sounds, music, maybe languages etc).
It’s a bit surreal seeing how far I got here and I hope I keep going with this.
Time for some numbers: 14 cutscenes and 34 levels.
And one for thing: Someone on /vg/ (An anon, has no handle yet so far) made fanart of Zarina and people should see it: