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EyeBallTank
Working on Project Nortubel.
https://rentry.co/axmy9

READ MY RENTRY POST

Joined on 8/24/21

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Explaining why my game's art style is like that

Posted by EyeBallTank - January 19th, 2025


iu_1339360_9738742.webp

Might as well make a post about the way Nortubel looks.

Being someone whose first Godot game was too ambitious and mixed up different tutorials, it should be no surprise the art is the way it is.

One reason is because I wanted to finish the game as fast as possible.

I assumed 2024 was a realistic release date, even though I announced the game being over at the very last day of the year.

Then did a "post release" update with like 3 minor changes.

But even then, I still had stuff getting in the way.

The game itself was both a "Godot learning project" and an excuse for me to show off different characters, like a glorified OC showcase.

I thought about most of these ideas for years.

One method I used was posing different types of models in Blender, take screenshots and "draw" over them.

What kinda models? That's for you to figure out lol.

I also had to put up with the flawed resolution.

At some point, player sprites were much bigger because I didn't think about this, a big mistake.

But even then, some sprites are resized because again, didn't think about this early.

Even then, I could've sworn the player's camera was refusing to be "pixel perfect".

I also thought of associating certain colors with ingame objects (Pushable, doors, pickups, jumppad) and using solid black outlines for platforms and interactable stuff.

But one thing that is intentional is preferences in certain characters (As seen in the image).

Like how eyes of certain characters are for example.

Because even if I get better artists to draw for me, I like to think these "rules" could be carried over.

With the Hirdrih game, I wanted to try a pixel art with a limited set of colors but it turns out there will still be misaligned pixels.

If nothing else, I plan to add a minigame or two that try to be "pixel aligned enough" to make up for the actual main game's style.

Again, if a game of mine ever looks really good, it's when I can afford someone to help me in that.



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