https://eyeballtank.itch.io/project-nortubel/devlog/860107/nortubel-is-finished-hopefully
- 9 new leves.
- 6 cutscenes (3 are put together).
- Music in every level and cutscene possible.
- Maybe some other tweaks I forgot (Someone check the GitHub page for me).
Note how the HTML version is no longer present on Itch.
I had to delete unused content and replace almost every WAV sound file with either an MP3 or OGG version.
On Newgrounds, you can play on browser, do I should at some point see if there's anything weird.
Besides some other tweaks I could do for a “post release” update, I want to declare the game finished in the sense that there won’t be more levels or substantial content.
There was barely any hype or marketing, I just wanted it to be done even if only a very small fraction of the population knows about this game.
The music I made is terrible for lots of reasons: I got into LMMS very late, probably didn’t get enough from tutorials, tried looking for VST plug ins/soundfonts/samples/etc and even the few I used still sounded a bit weird, the program itself had some bugs, wanted to keep myself with a deadline etc.
(And admittedly, procrastinated a bit by watching WKUK skits).
Also expect plagiarism but that’s essential to videogames as a medium and a lot of characters and settings take stuff from somewhere else.
There’s a lot about this game that could’ve been better that I once thought whether or not it could be remade in the future.
Because at the same time, I want to make enough games using ideas from this game, as if I was rather “remastering” each idea one by one while doing something new.
At the very least, this game is the starting point for something bigger.
So, what’s next?
On one hand, I thought of another “practice/hobby” project and it’d be around Godot 4.
It could be a platformer with no companion focus and with a more basic but less ugly pixel art style, while also focusing on the Hirdrih characters.
At the same time, I thought of focusing more on some IRL stuff.
(And this is something I could elaborate in a more personal post).
Might as well do a recap of 2024 for me:
- The game is finished, now you can play it and also, if you don’t mind, spread the word and tell others about it.
- Did some Doom mapping: That MetaDoom map of mine was finally made playable thanks to Kinsie making the PK3 file work and I also did a map for /Vertex Relocation/ and RAMP 2024.
When Dark Ages comes out, there’s a chance that mod will update to have some things from that game.
Not sure if that could affect compatibility with the map.
- Maybe I could do more Doom mapping or even try Quake mapping in the future.
- Did a first gif on Krita, which is the one with the dancing characters.
- Did a gallery of “art inspirations and references” which is kinda like a moodboard for future projects and also reveals where I got some ideas.
- Did 2 trailers, one with a song by Horbror and another with a song by me.
- Did an animation for /v/3 which is technically a slideshow but there’s a joke or two in there.
- Did another game on another account, for some game jam… you can figure that out.
- Could do another update to a certain text of mine.
Also, I may actually get a Twitter and Bluesky, if I want to reach people that could help me with stuff.
I’ll still try to maintain those potential accounts focused on either my projects or other people’s.
And maybe anything cool in general, like those accounts that post cool concept art or something like that.
I also want to play a bit more of other people’s games.
Anyway, if the link works, this is related to the Hirdrih game:
https://docs.google.com/document/d/1MhkxslTsY92BH1echrjFv-l5uSzD3a8X_YbwzBAt_5Y/edit?usp=sharing
Also, here’s that art “ref” gallery https://mega.nz/folder/jARmRT5A#5DGmQnlbnwPVTyUcJWbHcw
And if you find my YT channel, you could find my “music” playlist, to get an idea of some basic (And not subtle) influences.
Either way, I hope something new starts.
I'd like to thank anyone that helped even if very little.
Not sure what else to add other than some "you can do it" sort of message.
Let's look into the future.