00:00
00:00
EyeBallTank
Working on Project Nortubel.
https://rentry.co/axmy9

READ MY RENTRY POST

Joined on 8/24/21

Level:
22
Exp Points:
5,264 / 5,380
Exp Rank:
9,382
Vote Power:
6.41 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
27
B/P Bonus:
0%
Whistle:
Normal
Medals:
32

1/Jul/2024 Nortubel part 5/Brinkaedea

Posted by EyeBallTank - July 1st, 2024


Brinkaedea, a goofy setting with food, toys, musical instruments, art tools, circus elements etc and you get to see Bonka again.

  • Passwords: d3c4rd, fl3nnn, brkstn, m0nic4, ill0uu, b0nkyy and b0nk44.
  • Enemy: Jester imp that runs around and creates clones that run faster.
  • Enemy: A jack-in-a-box sort of enemy that moves left/right and shoots a boxing glove from above.
  • Hazard: A deadly accordion.
  • Prefab: Piano keys.
  • Prefab: A pinball flipper that can make you jump with the jump button.
  • Prefabs: Some sort of “swinging” platform and another that spins.
  • Prefab: Present boxes you open to reveal something inside.
  • Prefab: A flower that grows leaves which act like platforms. But you need to press a switch and the flower shrinks back after a while (You can still press the switch again).
  • Prefabs: And also a spinning top, a paper plane, some sort of green bumper car and in general goofy stuff related to this world.
  • Guest appearance: Faygo, a clown girl by Slapson.
  • Guest appearance: Punch Monkey, from Chillygamedev’s game of the same name.
  • Both guests require you to find an item for them to go to some place.
  • New objects: Variations of the fall/jump through staticbodies but based on left/right side. Used in the level with the spitter fish.
  • At least one level might be a bit hard, that you could try pressing O/P to switch characters in case the main system isn't feasible.
  • The “worse” hands from Amalia’s boss fight don’t hurt by themselves anymore (To fix a potential softlock); Their shockwaves still hurt.
  • Convo NPC’s now have buttons to make conversations go faster/slower.

Anyway, 7 more levels and 4 more cutscenes.

Do tell me about any potential issues or feedback. 

I still didn’t fix the red text coming out of the Jester enemy but it doesn’t seem to affect players so far, I guess.

Besides this, I also did a sort of “gallery” full of images, some used as reference for my characters/stuff. But it’s also in case I get better art and have a goal or two of what I want my projects to look like.

Also, here’s that trailer with Horbror’s song again just in case: https://www.youtube.com/watch?v=1B1rSn-4Wv8 

In the next update: Some sort of WW2 inspired setting.


Tags:

Comments

Comments ain't a thing here.