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EyeBallTank
Working on Project Nortubel.
https://rentry.co/axmy9

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Joined on 8/24/21

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01/May/24. Nort part 4/Greklovick

Posted by EyeBallTank - May 1st, 2024


A sci-fi setting with elements you’d expect: A cybernetic soldier, megastructure based city, a robot girl, radioactive wasteland, space station and a bit more.

On top of that: 2 boss fights, which is pretty new to the game.

Passwords: l13fd1", "x444ng", "am4l14", "y13g0r", "clr1ty", "kl3rrr", "tf00r1", "zrkv1l"

* Prefab: Railroad handcar that needs both characters and simply pressing S to move (And R to stop).

* At least one level features a “low gravity” scene that due to specific reasons only the main Player character has access.

* Hazard: Asteroids for said low gravity level.

* “Animated” illustrations are a thing now: Know those yellow painting things? And pressing comma for “screenshot” stuff?

* Enemy: Robot that can shoot a bouncing grenade that explodes after some time.

* Enemy: Small mutant creature that, when it sees you, starts chasing you (Can even climb up walls) and tries to eat your head off.

* Enemy: Alien brain/scorpion hybrid that shoots an energy orb that splits if you’re close enough.

* Enemy: Cyborg soldier that starts off invisible/invincible before he turns off those states so he can shotgun blast you. If you kill him in this vulnerable state, he activates a bomb post death.

* Boss 1: A floating house monster that tries to smash you with its hands but those have weak spots.

* Boss 2: A crazy cyborg general shooting you from above, but you must turn off the generators of his energy shield, so a friend you’ll make in this chapter gets to attack the boss.

* Prefab: Treadmill floor with boxes you can jump on and laser hazards.

* Prefab: A weapon you shouldn’t touch because of its security system.

* Prefab: A moving crate on tracks.

* Guest appearance: Xemarokk, a tall warlord by MarkerSlayer/PraiseAltman111.

* Version of the horizontal moving platform that has a longer path (Like the previous main update did with the vertical one).

* Cutscene pause menu has language settings (Did this to test both languages).

This world was even more ambitious than Massag-Coav.

Something specific was to see the “fake crossover” aspect so hard, that I really tried to push Yiegour as a potential FPS character.

For the next update: Hope you still remember Bonka because you’ll see her again.

Also: If you check my Newgrounds/Tumblr accounts, I posted somewhere a post linking to files of my game just because of a weird thing happening with GitHub.

I usually update that once a day and as usual: Make sure your Godot is 3.5.1.

The game is also like 5 “main” updates away from being “Mostly finished” (There’s still tweaks to be made like some art fixes, sounds, music, maybe languages etc).

It’s a bit surreal seeing how far I got here and I hope I keep going with this.

Time for some numbers: 14 cutscenes and 34 levels.

And one for thing: Someone on /vg/ (An anon, has no handle yet so far) made fanart of Zarina and people should see it:

iu_1197176_9738742.webp


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