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EyeBallTank
Working on Project Nortubel.
https://rentry.co/axmy9

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Joined on 8/24/21

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Cutscene potential, tutorial levels and world title animations (Nortubel update)

Posted by EyeBallTank - May 27th, 2023


Had some things keeping me busy like other projects and even annoying IRL stuff, but i updated my game:

https://eyeballtank.itch.io/project-nortubel/devlog/537163/27may2023

  • Made the yellow book scene more flexible to create various books with different info.
  • Added 3 “tutorial” levels before the preexisting 6 levels, where mechanics/concepts are introduced at a better pace and included respective hint books.

The part above is so people get better ideas of the mechanics.

  • Made a first attempt at a cutscene: This is very special because there’s a lot of potential even if the writing, art, timing etc could’ve been better.
  • Added a “studio presents” animation before the main menu.

This means if my art and other skills improve, i can give my game a stylish presentation and do a lot with my characters and their settings.

  • When entering certain worlds, a stylized name of said world will pop up in the screen (If you look into the Github repo, you can spoil yourself with the other worlds’ names but their actual contexts needs work… unless you find some long thing i wrote that isn’t really kept that secretly).

Getting too ambitious but let's just say the different worlds will give a sort of "crossover" feeling if i end up implementing them right.

What else:

  • I might do the Save/Load system later even though all i want to keep in mind is the current level that a save happens and maybe the life count (Something i already had issues with in the past).

And maybe something to do with unlocking features like being able to use a gallery of art or visiting previous levels.

  • The “intro” cutscene before the first level also needs actual images, so maybe an update can be focused on new art.

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