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EyeBallTank
Working on Project Nortubel.
https://rentry.co/axmy9

READ MY RENTRY POST

Joined on 8/24/21

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Nortubel updates (Font, options, transitions effect)

Posted by EyeBallTank - January 7th, 2023


I implemented a scene transition method, where i can refer to a certain scene (The scene manager) from other scenes.

It uses a transition effect because in a way it had to, so i got a bit creative with what the effect should look like (When i properly expand the game's setting, you'll get what the effect references in-universe).

Though Doors are another issue, therefore i need to properly make them "flexible" sometime.

I organized layers/masks for scenes (Apparently i forgot to do this before) and now the door scene can detect even the companion to change scenes.

ALSO, i should consider making it that both Player and Companion are needed to finish a level.

I also created a "main level script" that levels inherit from, like how Player and Companion already inherit from a "actor" script.

At least i got a custom font (Mikodacs by gluk on FontSpace) that works with Portuguese.

I also managed to make a working options menu thanks to a video tutorial by 16BitDev.

But i also think i should consider a pause button soon, specially if you're playing the game on fullscreen mode.


Again, my project is available on Github.

https://github.com/EyeBallTank/PROJECT-NORTUBEL-main-ish

And because i'm still somewhat clueless and still learning, any help is great.


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