I implemented a scene transition method, where i can refer to a certain scene (The scene manager) from other scenes.
It uses a transition effect because in a way it had to, so i got a bit creative with what the effect should look like (When i properly expand the game's setting, you'll get what the effect references in-universe).
Though Doors are another issue, therefore i need to properly make them "flexible" sometime.
I organized layers/masks for scenes (Apparently i forgot to do this before) and now the door scene can detect even the companion to change scenes.
ALSO, i should consider making it that both Player and Companion are needed to finish a level.
I also created a "main level script" that levels inherit from, like how Player and Companion already inherit from a "actor" script.
At least i got a custom font (Mikodacs by gluk on FontSpace) that works with Portuguese.
I also managed to make a working options menu thanks to a video tutorial by 16BitDev.
But i also think i should consider a pause button soon, specially if you're playing the game on fullscreen mode.
Again, my project is available on Github.
https://github.com/EyeBallTank/PROJECT-NORTUBEL-main-ish
And because i'm still somewhat clueless and still learning, any help is great.