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EyeBallTank
Working on Project Nortubel.
https://rentry.co/axmy9

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Joined on 8/24/21

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Game update: Scene Manager plans

Posted by EyeBallTank - December 31st, 2022


So lately, i've been thinking of adding a "scene manager" autoload scene to manage how scenes are switched in my game.

Because i had 2 things in mind:

  • There could be cutscenes and other types of menus/UI stuff in my game besides just the levels.
  • The levels (And other scenes) may/will not be in a "linear" order (Specially if i want to include HUB areas, backtracking and/or secret/optional levels and so on).

My plan here is to add a method of changing scenes that is more universal/flexible and future proof, to make sure scenes are changed nicely.

Because hardcoding specific stuff isn't ideal and i want to make sure stuff is loaded properly, even if i need transition effects or some method of keeping track with info (Like if characters carry the same health values or items and so on).

I still added a door object that could be an end level feature, but i still want to make said door to use the "scene manager", even if it needs signals.


While at it, i made folders for specific sprites and added some extra commented/unusable code for when i add extra states to characters.


Again, project can be found here https://github.com/EyeBallTank/PROJECT-NORTUBEL-main-ish


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