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EyeBallTank
Working on Project Nortubel.
https://rentry.co/axmy9

READ MY RENTRY POST

Joined on 8/24/21

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Small update about Nortubel and potential new PC

Posted by EyeBallTank - December 12th, 2022


First, i may be getting a new computer soon thanks to people IRL helping me.


Anyway, i finally implemented a working state machine in my project https://github.com/EyeBallTank/PROJECT-NORTUBEL-main-ish but there's two issues:

  • The companion character keeps running around the player during FOLLOWME mode.
  • The companion jumps when the player jumps, so they're likely to get stuck in basic places.

But that requires some tweaks, before i move onto other goals such as:

  • Improving the companion FOLLOWME/STANDSTILL state machine
  • Adding health and death
  • Configuring health/damage/speed/etc values
  • Melee attack state for the player
  • Allowing the player to kick a soccer ball as a form of attack
  • Grapple hook-like feature
  • Slide state for both main actors (Even if i need ice floors or something)
  • Pushable objects and "PUSH" states for both main actors
  • Water and "SWIM" states for both main actors
  • "CRAWL" state for the companion actors
  • Add the sprites animations/frames according to most of the gameplay mentioned above
  • Add "alternate skins" for the companions that represent the 6 characters
  • Switches and keys
  • Rearrange how scene switching works, like a scene manager etc
  • Enemies, NPC's and actual level design

I already wrote some goals in the Github page (Which is also not the same thing as all those plans in the Google doc bible where i overplanned even harder than James Cameron with Avatar).

Also, i did improve the sprite sheet a little better here https://i.imgur.com/fFOKhaM.png so now the image respects the grid.


Any help or hint is appreciated.


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