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EyeBallTank
Working on Project Nortubel.
https://rentry.co/axmy9

READ MY RENTRY POST

Joined on 8/24/21

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OC post update and some considerations over it

Posted by EyeBallTank - August 23rd, 2022


https://docs.google.com/document/d/1QWjE2D9l4qEJQ3rzirwRv3P5pTL15K1Hf8es6vMVG4k

As i thought about how i keep filling this text, i thought about better ways to communicate my ideas/characters/settings and one of them was making an interactive "wiki" or "lore codex" application in Godot, so people can actually browse to see characters and stuff in a better way than a 120+ pages long text.


Because with wiki sites, Wikia/Fandom aren't trustworthy and i think some sites still require paying fees.

And Youtube videos aren't enough.

I think there was a site people used for OC categorization but it requires "sending keys" or whatever, so nevermind that (Toyhouse i think?).

If i learn a bit better about UI design for Godot, i could make something to introduce characters that could then get to be in actual games and stuff (Even if i give this "wiki app" idea some minigames to play, so the player unlocks pages or something).


But there's also a few things to consider.

  • My ideas always keep changing, which is why i keep updating the Google Doc post: Does this mean that the "wiki app" will have outdated info when an actual game is then finished?
  • Some ideas are too vague and barely elaborated on, mostly just small ideas or suggestions just in case; Or even me going "man it would be cool if i did this and" etc, so i'm not sure if they're worth adding compare to actual characters and settings.
  • It's important to be considerate with story elements, specially if you want to make something with an actual story and arcs going from point A to B; This is something to consider when making "lore material", because reading lore articles about a random event in a setting is not the same as watching a movie/show, reading a book/comic/manga or playing a game and actually going through a real story or adventure; Again, why randomly throw in something when you should make the audience experience the moments? Presentation matters.
  • A lot of my stuff has blatantly influences from different sources (Mostly because they're "OC's", so in terms of "professionalism" or copyright stuff, how do i go around and mention different properties or brands, just to give people the idea of someone's design or concept? Maybe i could go with a "behind-the-scenes" section where i mention actual media or real materials while the main articles are written in a different manner.
  • Speaking of whether or not i'd write "her hair is like that of Mitsuru Kirijo from Persona 3" or "his arms stick out of the armor like some classic Marvel Iron-Man designs", that's another good reason to add images, even if that means i should draw characters more often and improve on drawing skills.


Even then, i feel like i could still update that long bloated thing.

Maybe i'll stop when i have actual media for my characters.


Anyway, if anyone got any questions to ask or hints and tips:

https://tellonym.me/eyeballtank

https://retrospring.net/eyeballtank


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