Why? Because i should start making stuff with them instead of updating too many "plans" for too long.
https://docs.google.com/document/d/1QWjE2D9l4qEJQ3rzirwRv3P5pTL15K1Hf8es6vMVG4k
Wanna change a character's outfit or personality? Just make new art.
Wanna conceptuallize a gameplay idea? That's what game dev tools are for.
I also kept slowly but surely learning things about Godot and even did some folder organization for a potential/future game project.
With all my WIP Krita stuff, 2 of them are somewhat special: One is concept/test art for game assets of a potential game (Level tiles/textures, objects, entities etc) and another is a bunch of different traces/"deconstructions" of MakeHuman models, mostly in regards to certain character heights and proportions.
Basically, if i struggle with my art, i get to use a certain shortcut that shouldn't be that fraudulent.
Even then, the art i should be releasing more often are either related to OC's (Like concept art or just sketches) and maybe fanart or crossovers; Maybe some practice stuff too.
When my game dev skills progress, i could try a Godot game jam.
Still not giving up but any help is appreciated, even if i have to be poked with a stick.
I also have some "side resources" like a Youtube playlist of helpful videos i play while i do stuff (Like tutorials and etc).
But not sure if that's helpful with actual typing/reading (I guess background music WITHOUT lyrics helps).
I've also been collecting different types of art for my potential diverse projects as reference/inspiration, but i need some software to organize and manage the kinds of images.
Edit: NVM, did another one but at least with less content and in a shorter span of time.