00:00
00:00
EyeBallTank
Working on Project Nortubel.
https://rentry.co/axmy9

READ MY RENTRY POST

Joined on 8/24/21

Level:
19
Exp Points:
3,892 / 4,010
Exp Rank:
13,361
Vote Power:
6.11 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
18
B/P Bonus:
0%
Whistle:
Normal
Medals:
29

This should be my final OC post update

Posted by EyeBallTank - June 20th, 2022


Why? Because i should start making stuff with them instead of updating too many "plans" for too long.

https://docs.google.com/document/d/1QWjE2D9l4qEJQ3rzirwRv3P5pTL15K1Hf8es6vMVG4k

Wanna change a character's outfit or personality? Just make new art.

Wanna conceptuallize a gameplay idea? That's what game dev tools are for.


I also kept slowly but surely learning things about Godot and even did some folder organization for a potential/future game project.

With all my WIP Krita stuff, 2 of them are somewhat special: One is concept/test art for game assets of a potential game (Level tiles/textures, objects, entities etc) and another is a bunch of different traces/"deconstructions" of MakeHuman models, mostly in regards to certain character heights and proportions.

Basically, if i struggle with my art, i get to use a certain shortcut that shouldn't be that fraudulent.


Even then, the art i should be releasing more often are either related to OC's (Like concept art or just sketches) and maybe fanart or crossovers; Maybe some practice stuff too.

When my game dev skills progress, i could try a Godot game jam.


Still not giving up but any help is appreciated, even if i have to be poked with a stick.

I also have some "side resources" like a Youtube playlist of helpful videos i play while i do stuff (Like tutorials and etc).

But not sure if that's helpful with actual typing/reading (I guess background music WITHOUT lyrics helps).

I've also been collecting different types of art for my potential diverse projects as reference/inspiration, but i need some software to organize and manage the kinds of images.


Edit: NVM, did another one but at least with less content and in a shorter span of time.


Tags:

Comments

Comments ain't a thing here.