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EyeBallTank
Working on Project Nortubel.
https://rentry.co/axmy9

READ MY RENTRY POST

Joined on 8/24/21

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Notes to self in terms of art practice.

Posted by EyeBallTank - January 4th, 2022


  • Don't delete old drawings and scribbles.
  • Use reference.
  • Sometimes use your arm when your wrist isn't enough in some areas.
  • Depending on character color palletes, make the lineart/sketches at first have an "outlier" color (Example: When drawing Bonka, i used some green sketchy lines underneath because it's not a color part of her main design).
  • When i can't use real numbers or better measurements for characters, might as well get creative even when measuring stuff by heads isn't enough (Like using some object like a Mario question mark block as reference and use it to measure a full character or head because why not).
  • Maybe use some transparency for your brush, specially for sketchy lines underneath the character; Nearly every artists does this, digitally and traditionally.
  • Dynamic brushes in general matter, even if your real life tablet/pen are limited and prevent you to explore Krita's potential in this area.
  • More scribbles and lines is probably a good thing if it helps me to choose the main lineart or at least add more details
  • Maybe portray lighting as "tubes" as the same size as an object, along with shading to add dimension and a "back wall" to recieve a shadow or something.
  • Use shading/lightning in general, even if it's basic, to make drawings less flat.
  • A good way to add shading is to imagine "prespective" from light: If light cannot see a thing/if it's behind something else, there's a shadow.
  • A way to add dynamism is to imagine/draw arrows pointing the "direction" of the shapes.
  • A shading technique i could take from some comics is have black lines tied to line art COMBINED with color value/saturation changing, to include 2 types of shading at once.
  • If certain characters have BLACK/WHITE as colors in their designs, use specific shades to differentiate from lineart and parts of shading.
  • In some occasions, remove lines from the main lineart layer, in case certain things look better without lines and are just 2 colors complementing each other.
  • Rotate the canvas and mainly use a horizontal one.
  • Try using a bigger canvas and stop worrying about scale or else that's how you end up with drawings too small for their own goods; It's why you had that face/body seperation idea in the first place and your faces look off because they don't have enough space to be "fixed".
  • Look up tutorials, both video and images, because i realized some Twitter accounts started deleting previous tweets so thank God i saved up some images myself.
  • Try to nail a balance between pratical and analytical.
  • Just draw more in general, even for small practice.
  • Use thinner lines.
  • When it comes to hair or pipes, maybe i could use thick strokes/lines in a specific layer then trace thinner lives above it.
  • If you have trouble with curvy lines, maybe go for straight/blocky lines at times.
  • Speaking of drawing squares/lines before circles/curves, how about drawing 3d shapes like cubes or prisms (hexagonal, heptagonal, octagonal etc) instead of cylinders? Specially if i twist these shapes.
  • Maybe make the pencil transparent and keep drawing the same shape before it gets more solid.
  • Close ups too.
  • Look up what the programs you use can do, can't believe it took me so long to learn about Krita's measurement tool, the freehand selection stuff and the quick clipping group thingy.
  • Also, mirror/simetry stuff and maybe the multibrush tool.
  • Use more "construction" methods because "building blocks" are an essential art thing.
  • Tracing is bad but at least use it to "deconstruct" certain images by drawing shapes over them, just to try and guess how other artists drew certain images; Basically, just to explore an image and not trace it for an actual piece because that's just thievery, will impare actual learning and anyone will catch me for it (In general, maybe go with photos of real objects and people instead of other people's art? I dunno, getting kinda desperate here).
  • Consider a gravity/mass/weight line and lines of action/movement to make poses less stiff.
  • Pose thing: Add circles to mark someone's feet for both ankles and toes.
  • When drawing circles for heads, i could draw a cross and turn it around and then add circles around the cross' lines to inspire prespective/angle stuff (Inspired by Akihito Yoshitomi).
  • When it comes to head shapes, maybe do the Bruce Timm thing where most males have a flat/linear chin while girls have a pointy one; Meanwhile, smaller/kid characters could be more chibi/anime-like in comparison.
  • Add more detail and shapes to "models" and anatomy before drawing the character in above layers.
  • Layer order could be: Lines/basic shapes > volumetric forms > maybe some grid map thing > sketches > colors > shading > main lineart
  • Maybe use better references like 3D models, i mean i got MakeHuman so better make use of it.
  • While at it, practice Blender.
  • Might as well draw as the first thing done when turning on the computer because i've been slacking.
  • Ask for some help.
  • Maybe try and setting up smaller goals, so opposites can happen and you end up doing bigger stuff (Because overpromising and ambitious goals can lead to little or nothing, so be better at selecting steps at least)
  • Maybe a way to do character concept art is to draw a "full body" piece where the face isn't there and then the "full head" with the actual face details.
  • I guess listening to music helps.
  • Need traditional drawing too, but i need to buy a sketch book and other assets first.
  • For the above, i could use a scanner or at least a phone app to digitize traditional drawings,
  • Maybe open up more to people about your ideas, if you want help in general instead of waiting for a big surprise that may not come.
  • Might as well lie to people and say "I'm gonna draw this" and make that manipulate me enough that i end up drawing "that" and it's no longer a lie (Something to do with how writing goals and telling them to others affects the probability of it being done or how you communicate the stuff)

"Why do i don't draw as often?"

It can be other reasons besides just lazyness, distraction, procrastiation etc:

  • I have to put my HUION tablet on top of my keyboard (And sometimes, i borrow it to other people if they need it).
  • My house was always a mess that my current room was built as a kitchen first.
  • I live in a small village where the electricity can be out sometimes due to construction outside.
  • Outside noises like church bells and animals (Ear plugs aren't enough).
  • My internet can be pretty bad, specially because of the USB thing my PC is connected to.
  • Most of my internet activities are private and i just don't feel like explaining people some of the things i do.
  • Speaking of real life, i could also be busy with jobs/work too, since i always expected that for better or worse, i'd have a second job for money reasons.

There's a lot of reasons why i not only want more money but to even move to a better house and place.

I just hope most of my ambitious and goals don't turn out to be regrettable and i become much more less like people who make "relatable artist memes" about how they don't draw and how quirky that is.

Better not let myself caught up by small inconveniences.

Any help about overcoming art blocks is appreciated.


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